Arcade space shooter

Absorb the storm.Bring them home.

Turn incoming fire into your next burst. A six-mission rescue campaign for one pilot or a co-op crew.

Windows playtest build · 6 missions

Two co-op spacecraft firing into a wave of enemies with separate pilot shield displays.
Inside the Windows playtest build

Your next little adventure

The jump route has fallen silent. Follow the rescue beacons, clear the patrols, and reconnect the stranded crews across three sectors.

6missions3kit upgrades★stars to collect

The good stuff

Simple to begin.
More to discover.

01

Make the bullets count

Hold your shield to absorb fire, then release a charged burst. Hearts repair damage; salvage adds score and charge.

02

Choose your wingmate

Fly solo, share a keyboard in couch co-op, or connect one host and guest over LAN. Choose Scout or Guardian before a mission.

03

Face three guardians

Authored waves build toward guardian encounters in missions two, four, and six. Upgrade armor and firepower between sorties.

A closer look

From the game itself.

Captured from the current Windows build.

Find your rhythm

How to play

Start a chapter from the campaign map. The game includes an animated introduction, help, pause and retry.

WASD
Pilot one movement; weapons autofire
Left Shift / E
Absorb shield / charged burst
Arrows / Right Ctrl / Enter
Couch pilot two movement / shield / burst
Escape
Pause the shared mission

Keep your adventure close

A home for your progress.

Sign in to manage this game's cloud save, see campaign rankings, and send playtest feedback. One Mayo account works across the game sites; progress stays separate for each game.

Where things stand

Built for Windows.
Ready for playtesting.

The bounded campaign, menus, music, effects, upgrades and ending are implemented. Automated Windows tests have completed the campaign. Human playtesting and release preparation are the next steps.

There is no public download or Steam store link announced yet. Mobile versions are planned for later.

LAN has been checked with two player processes on one computer. Playtesting across physical PCs and with controllers is still required.

Artwork & audio: Space ships and interface artwork by Torchis, with purchased music and effects.